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Cinema Project

My work on the Fallen Angels project was focused on three distinct parts: Level Design, Development and Integration.

  • NARRATIVE DESIGN

The primary objective was to give a narrative framework to a fun, light-hearted gameplay: throw characters into the scenery to obtain the highest score (the most broken bones). 

 

 

The game itself already had a parodic tone, offering a surprisingly cathartic experience. Catharsis was the starting point for our discussion of "purification" and "redemption". Add to this train of thought bodies falling from the sky, and you're on the threshold of theology. So why not parody it? 

 

Fallen Angels. Fallen angels. People who have to purify themselves before they can enter Paradise. But how? Like all penances, through suffering. 

"Métamorphoses de Paris"

My work on the Fallen Angels project was focused on three distinct parts: Level Design, Development and Integration.

  • NARRATIVE DESIGN

The primary objective was to give a narrative framework to a fun, light-hearted gameplay: throw characters into the scenery to obtain the highest score (the most broken bones). 

 

The game itself already had a parodic tone, offering a surprisingly cathartic experience. Catharsis was the starting point for our discussion of "purification" and "redemption". Add to this train of thought bodies falling from the sky, and you're on the threshold of theology. So why not parody it? 

 

Fallen Angels. Fallen angels. People who have to purify themselves before they can enter Paradise. But how? Like all penances, through suffering. 

Para'chutage

Para'chutage est un outil de formation pour soignants en EHPAD. Il s'agit d'une expérience VR qui propose un défi d'analyse des risques de chute. L'utilisateur évolue dans une chambre et peut intéragir avec plus de 30 éléments interactifs, qu'il doit marquer comme dangereux ou inoffensifs. 

  • Development & Integrations

For this project, I participated in the creation of the following mechanics: VR player & interactions, quiz system, UI.

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