Video game explorer

Louis Leclair

Narrative Designer Unity Developer Educator

"I craft experiences that resonate between mechanics and emotion."

Louis Leclair

Who am I?

Developer and narrative designer with 15+ years of literary practice, I entered the video game industry in 2021. I've been working 4 years at CREATIVE VR 3D on VR experiences for Steam, PS4/PS5 and Meta Quest. In 2025, after the studio's fall, I started teaching narrative design and Unity because passing on what built me matters as much as creating.

2021

Narrative Designer at CREATIVE VR 3D

2021–2025

Gameplay Developer at CREATIVE VR 3D

2025-2026

Teaching Narrative Design & Unity + Cooking personal projects (just obstained a subvention !

2026 →

Ongoing…

What guides me

Empathy

Understanding what others feel to create what resonates.

Creativity

Finding new perspectives where others see constraints.

Passion

The engine that pushes me beyond the reasonable.

Open-mindedness

Question, listen, keep learning.

Relativity

Seeing the same problem from ten different angles.

Curiosity

Never stop learning about the world and people.

Excellence

200% or nothing quality is non-negotiable.

Adaptability

Every project is unique. The method adapts.

Featured Projects

Darkness Roller Coaster
Video game
Pro Completed

Darkness Roller Coaster

VR roller coaster with shooter components. PS4→PS5 porting and development of a complete Track Editor allowing the creation, editing and sharing of circuits in virtual reality.

View project →
Very Bad Dreams
Video game
Pro Completed

Very Bad Dreams

VR psychological horror game developed by CREATIVE VR 3D. Dive into the nightmarish hallucinations of Dean, a victim of the MK-ULTRA program.

View project →
Fortunes
Video game
Personal In progress

Fortunes

Visual Novel with RPG elements. In the pirate world of Valazar, gain the support of 5 of the 8 captains to become admiral of the Damned Legion.

View project →

Services

Narrative Design & Game Writing

Emotional experiences built through mechanics, not just cutscenes.

Unity Development

Full pipeline from conception to publication, in C# with SOLID principles.

Training

Narrative Design and Unity — practical approach, real projects.

Let's talk

A project, a question, a collaboration?

Send an email

or find me on GitHub